![]() ![]() Sounds good to me, we should also discuss how to manage the transition on Github. Please feel free to discuss any new ideas or changes. ![]() These are my thoughts for further development of Armor圓D. But, we do have some ideas about the features and changes from current 2.9.X, which should help us foresee the development needed. That said, arguably, the new 2.93 LTS version is about 3 months from now. Such as more control over logic node designs, possibility of improved callbacks for live updates and so on.ĭeprecated features: Any features/Material Nodes/Data Types removed should be dealt with in here. UI changes: Here UI specific changes can be adapted. ![]() For example in the newer versions of Blender, a new RigidBody feature has been introduced. New features: Here, Any new feature such as a new material node, new parameters. For example, name changes of certain settings/parameters. I propose that we separate the Blender-Armory issues into 4 broad categories Įxporter changes: Here, changes in the new Blender with respect to the current exporter script will be dealt with. Moreover, Armory specific issues do not belong here. Here the discussing should be mainly focused on adapting to the new upcoming 2.93 LTS version of Blender. I open this thread to discuss how we could adapt new changes from Blender into Armor圓D. With Blender development faster than ever before, the Armory addon is a bit lagging behind. ![]()
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